﻿using UnityEngine;

namespace FrameWork
{
    [CreateAssetMenu(fileName = "UISetting", menuName = "UISetting", order = 0)]
    public class UISetting : ScriptableObject
    {
        private static UISetting _instance;

        public static UISetting Instance
        {
            get
            {
                if (_instance == null)
                {
                    _instance = Resources.Load<UISetting>("UISetting");
                }
                return _instance;
            }
        }

        public bool SINGMASK_SYSTEM = false;
    }
}